This list is provided as a helper for those who use the admin_speech plugin, which can be downloaded from the AScript web site, along with many other plugin files for Admin Mod.
Also note that if you want to use your own custom sounds (any plugin using the playsound() function), the wav files must be in PCM format. For Windows users, Sound Recorder (in the Start->Accessories folder) can convert most WAV formats to PCM format.
The section labelled VOX is the default voice. If you want to use any other set of sounds, you must put the directory ahead of the sound name, a forward slash, and then the sounds name, without the .wav extension. Like this:
admin_speakall barney/somethingstinky
Have fun.
HalfLife Pak
audio files
(Valve Dir)
| agrunt | ambience | apache | aslave | barnacle | barney | boid | bullchicken | buttons | common | controller | debris | doors | fans | fvox | garg | gman | gonarch | hassault | headcrab | hgrunt | holo | hornet | houndeye | ichy | items | leech | nihilanth | plats | player | roach | scientist | squeek | tentacle | tride | turret | vox | weapons | x | zombie | |
agrunt
ag_alert1.wav |
ag_fire2.wav ag_fire3.wav |
_comma.wav |
des_wind1.wav |
rocket_groan3.wav |
ap_rotor1.wav ap_rotor2.wav ap_rotor3.wav ap_rotor4.wav ap_whine1.wav |
slv_alert1.wav |
slv_pain1.wav |
slv_word4.wav |
bcl_alert2.wav |
_comma.wav aimforhead.wav aintgoin.wav aintscared.wav alreadyasked.wav ambush.wav ba_another.wav ba_attack1.wav ba_attack2.wav ba_bring.wav ba_buttugly.wav ba_close.wav ba_die1.wav ba_die2.wav ba_die3.wav ba_dontmake.wav ba_dotoyou.wav ba_duty.wav ba_endline.wav ba_firepl.wav ba_friends.wav ba_gotone.wav ba_iwish.wav ba_later.wav ba_pain1.wav ba_pain2.wav ba_pain3.wav ba_pissme.wav ba_post.wav ba_raincheck.wav ba_seethat.wav ba_somuch.wav ba_stepoff.wav ba_tomb.wav ba_uwish.wav ba_watchit.wav ba_whatyou.wav ba_whoathere.wav badarea.wav badfeeling.wav beertopside.wav bequiet.wav bigmess.wav bigplace.wav c1a0_ba_button.wav c1a0_ba_desk.wav c1a0_ba_headdown.wav c1a0_ba_hevno.wav c1a0_ba_hevyes.wav c1a0_ba_late.wav c1a1_ba_glad.wav c1a2_ba_2zomb.wav c1a2_ba_4zomb.wav c1a2_ba_bullsquid.wav c1a2_ba_climb.wav c1a2_ba_goforit.wav c1a2_ba_slew.wav c1a2_ba_surface.wav c1a2_ba_top.wav c1a4_ba_octo1.wav c1a4_ba_octo2.wav c1a4_ba_octo3.wav c1a4_ba_octo4.wav c1a4_ba_wisp.wav c2a_ba_hub1a.wav c2a1_ba_again.wav |
c2a1_ba_hub1a.wav c2a1_ba_hub2a.wav c2a2_ba_launch.wav c2a3_ba_assn.wav c2a4_ba_1tau.wav c2a4_ba_3tau.wav c2a4_ba_5tau.wav c2a4_ba_alive.wav c2a4_ba_arg1a.wav c2a4_ba_arg3a.wav c2a4_ba_arg5a.wav c2a4_ba_longnite.wav c2a4_ba_steril.wav c2a4_ba_teach.wav c2a5_ba_helpme.wav c2a5_ba_letout.wav c2a5_ba_rpg.wav c2a5_ba_sniped.wav c3a1_ba_1sat.wav c3a1_ba_3sat.wav c3a1_ba_5sat.wav c3a2_ba_2surv.wav c3a2_ba_4surv.wav c3a2_ba_6surv.wav c3a2_ba_8surv.wav c3a2_ba_stay.wav cantfigure.wav checkwounds.wav coldone.wav crewdied.wav diebloodsucker.wav dobettertogether.wav dontaskme.wav dontbet.wav dontbuyit.wav dontfigure.wav dontguess.wav donthurtem.wav dontreckon.wav getanyworse.wav gettingcloser.wav gladof38.wav gladtolendhand.wav guyresponsible.wav hardtosay.wav haybuddy.wav hayfella.wav hearsomething.wav hearsomething2.wav hellonicesuit.wav helpothers.wav heybuddy.wav heyfella.wav hitbad.wav howdy.wav howyoudoing.wav |
icanhear.wav iguess.wav illwait.wav imdead.wav imhit.wav imwithyou.wav ireckon.wav iwaithere.wav justdontknow.wav leavealone.wav letsgo.wav letsmoveit.wav luckwillturn.wav maybe.wav missingleg.wav mrfreeman.wav nodrill.wav nope.wav nosir.wav notelling.wav noway.wav openfire.wav realbadwound.wav rightway.wav seeya.wav slowingyoudown.wav somethingdied.wav somethingmoves.wav somethingstinky.wav soundsbad.wav soundsright.wav standback.wav standguard.wav stench.wav stop1.wav stop2.wav stophere.wav survive.wav targetpractice.wav teamup1.wav teamup2.wav thinking.wav waitin.wav wayout.wav whatgood.wav whatisthat.wav whatsgoingon.wav workingonstuff.wav yessir.wav youbet.wav youeverseen.wav yougotit.wav youhearthat.wav youneedmedic.wav youtalkmuch.wav yup.wav |
boid_alert1.wav boid_alert2.wav boid_idle1.wav boid_idle2.wav boid_idle3.wav |
bc_acid2.wav bc_attack1.wav bc_attack2.wav bc_attack3.wav bc_attackgrowl.wav bc_attackgrowl2.wav bc_attackgrowl3.wav bc_bite1.wav bc_bite2.wav bc_bite3.wav bc_die1.wav bc_die2.wav bc_die3.wav |
bc_idle1.wav bc_idle2.wav bc_idle3.wav bc_idle4.wav bc_idle5.wav bc_pain1.wav bc_pain2.wav bc_pain3.wav bc_pain4.wav bc_spithit1.wav bc_spithit2.wav bc_spithit3.wav |
bell1.wav blip1.wav blip2.wav button1.wav button10.wav button11.wav button2.wav button3.wav button4.wav button5.wav button6.wav button7.wav button8.wav button9.wav latchlocked1.wav |
latchlocked2.wav latchunlocked1.wav latchunlocked2.wav lever1.wav lever2.wav lever3.wav lever4.wav lever5.wav lightswitch2.wav spark1.wav spark2.wav spark3.wav spark4.wav spark5.wav spark6.wav |
bodydrop1.wav bodydrop2.wav bodydrop3.wav bodydrop4.wav bodysplat.wav launch_deny1.wav launch_deny2.wav launch_dnmenu1.wav launch_glow1.wav launch_select1.wav launch_select2.wav launch_upmenu1.wav menu1.wav |
menu2.wav menu3.wav npc_step1.wav npc_step2.wav npc_step3.wav npc_step4.wav null.wav wpn_denyselect.wav wpn_hudoff.wav wpn_hudon.wav wpn_moveselect.wav wpn_select.wav |
con_alert1.wav con_alert2.wav con_alert3.wav con_attack1.wav con_attack2.wav con_attack3.wav con_die1.wav con_die2.wav |
con_idle1.wav con_idle2.wav con_idle3.wav con_idle4.wav con_idle5.wav con_pain1.wav con_pain2.wav con_pain3.wav |
beamstart1.wav beamstart10.wav beamstart11.wav beamstart14.wav beamstart15.wav beamstart2.wav beamstart3.wav beamstart4.wav beamstart5.wav beamstart6.wav beamstart7.wav beamstart8.wav beamstart9.wav bustceiling.wav bustconcrete1.wav bustconcrete2.wav bustcrate1.wav bustcrate2.wav bustcrate3.wav bustflesh1.wav bustflesh2.wav bustglass1.wav bustglass2.wav bustglass3.wav bustmetal1.wav bustmetal2.wav concrete1.wav concrete2.wav concrete3.wav |
flesh1.wav flesh3.wav flesh5.wav flesh6.wav flesh7.wav glass1.wav glass2.wav glass3.wav glass4.wav metal1.wav metal2.wav metal3.wav metal4.wav metal5.wav metal6.wav pushbox1.wav pushbox2.wav pushbox3.wav wood1.wav wood2.wav wood3.wav wood4.wav zap1.wav zap2.wav zap3.wav zap5.wav zap6.wav zap7.wav zap8.wav |
aliendoor1.wav aliendoor2.wav aliendoor3.wav aliendoor4.wav aliendoor5.wav doormove1.wav doormove10.wav doormove2.wav doormove3.wav doormove4.wav doormove5.wav doormove6.wav |
doormove7.wav doormove8.wav doormove9.wav doorstop1.wav doorstop2.wav doorstop3.wav doorstop4.wav doorstop5.wav doorstop6.wav doorstop7.wav doorstop8.wav |
fan1.wav fan1off.wav fan1on.wav fan2.wav fan2off.wav fan2on.wav fan3.wav fan3off.wav |
fan3on.wav fan4.wav fan4off.wav fan4on.wav fan5.wav fan5off.wav fan5on.wav |
_comma.wav _period.wav acquired.wav activated.wav administering_medical.wav adrenaline_shot.wav alert.wav am.wav ammo_depleted.wav ammo_pickup.wav antidote_shot.wav antitoxin_shot.wav armor_compromised.wav armor_gone.wav atmospherics_on.wav automedic_on.wav beep.wav bell.wav bio_reading.wav biohazard_detected.wav bleeding_stopped.wav blip.wav blood_loss.wav blood_plasma.wav blood_toxins.wav boop.wav buzz.wav chemical_detected.wav communications_on.wav danger.wav deactivated.wav east.wav eight.wav eighteen.wav eighty.wav eleven.wav evacuate_area.wav fifteen.wav fifty.wav five.wav flatline.wav four.wav fourteen.wav fourty.wav fuzz.wav get_44ammo.wav get_44pistol.wav get_9mmclip.wav |
get_alien_wpn.wav get_assault.wav get_assaultgren.wav get_battery.wav get_bolts.wav get_buckshot.wav get_crossbow.wav get_egon.wav get_egonpower.wav get_gauss.wav get_grenade.wav get_medkit.wav get_pistol.wav get_rpg.wav get_rpgammo.wav get_satchel.wav get_shotgun.wav get_tripmine.wav health_critical.wav health_dropping.wav health_dropping2.wav heat_damage.wav hev_critical_fail.wav hev_damage.wav hev_general_fail.wav hev_logon.wav hev_shutdown.wav hiss.wav hours.wav immediately.wav innsuficient_medical.wav internal_bleeding.wav major_fracture.wav major_lacerations.wav medical_repaired.wav meters.wav minor_fracture.wav minor_lacerations.wav minutes.wav morphine_shot.wav munitionview_on.wav near_death.wav nine.wav nineteen.wav ninety.wav north.wav one.wav onehundred.wav |
online.wav pain_block.wav percent.wav pm.wav position.wav power_below.wav power_level_is.wav power_restored.wav powerarmor_on.wav powermove_on.wav powermove_overload.wav radiation_detected.wav range.wav remaining.wav safe_day.wav seconds.wav seek_medic.wav seven.wav seventeen.wav seventy.wav shock_damage.wav six.wav sixteen.wav sixty.wav south.wav targetting_system.wav ten.wav thirteen.wav thirty.wav three.wav time_is_now.wav time_remaining.wav torniquette_applied.wav twelve.wav twenty.wav twentyfive.wav two.wav vitalsigns_on.wav voice_off.wav voice_on.wav warning.wav weapon_pickup.wav weaponselect_on.wav west.wav wound_sterilized.wav your.wav |
gar_alert1.wav gar_alert2.wav gar_alert3.wav gar_attack1.wav gar_attack2.wav gar_attack3.wav gar_breathe1.wav gar_breathe2.wav gar_breathe3.wav gar_die1.wav gar_die2.wav gar_flameoff1.wav gar_flameon1.wav |
gar_flamerun1.wav gar_idle1.wav gar_idle2.wav gar_idle3.wav gar_idle4.wav gar_idle5.wav gar_pain1.wav gar_pain2.wav gar_pain3.wav gar_step1.wav gar_step2.wav gar_stomp1.wav |
gman_choose1.wav gman_choose2.wav gman_mumble1.wav gman_mumble2.wav gman_mumble3.wav gman_mumble4.wav gman_mumble5.wav gman_mumble6.wav gman_nasty.wav |
gman_noreg.wav gman_noregret.wav gman_nowork.wav gman_offer.wav gman_otherwise.wav gman_potential.wav gman_stepin.wav gman_suit.wav gman_wise.wav |
gon_alert1.wav gon_alert2.wav gon_alert3.wav gon_attack1.wav gon_attack2.wav gon_attack3.wav gon_birth1.wav gon_birth2.wav gon_birth3.wav gon_childdie1.wav gon_childdie2.wav |
gon_childdie3.wav gon_die1.wav gon_pain2.wav gon_pain4.wav gon_pain5.wav gon_sack1.wav gon_sack3.wav gon_step1.wav gon_step2.wav gon_step3.wav |
hw_gun4.wav hw_shoot1.wav hw_shoot2.wav hw_shoot3.wav |
hw_spin.wav hw_spindown.wav hw_spinup.wav |
hc_alert1.wav hc_alert2.wav hc_attack1.wav hc_attack2.wav hc_attack3.wav hc_die1.wav hc_die2.wav hc_headbite.wav |
hc_idle1.wav hc_idle2.wav hc_idle3.wav hc_idle4.wav hc_idle5.wav hc_pain1.wav hc_pain2.wav hc_pain3.wav |
_comma.wav _period.wav a!.wav a.wav affirmative!.wav affirmative.wav alert!.wav alert.wav alien!.wav alien.wav all!.wav all.wav am!.wav am.wav anything!.wav are!.wav are.wav area!.wav area.wav ass!.wav ass.wav at!.wav away!.wav backup!.wav backup.wav bag!.wav bastard!.wav stard.wav blow!.wav bogies!.wav bogies.wav bravo!.wav bravo.wav c2a2_hg_chat1a.wav c2a2_hg_chat2a.wav c2a2_hg_chat3a.wav c2a2_hg_chat4a.wav c2a2_hg_chat5a.wav c2a3_ambush_fx.wav c2a3_ambush_vox.wav c2a3_hg_1drag.wav c2a3_hg_2drag.wav c2a3_hg_3drag.wav c2a3_hg_4drag.wav c2a3_hg_5drag.wav c2a3_hg_laugh.wav c2a5_hg_abandon.wav c2a5_hg_lebuz.wav call!.wav casualties!.wav charlie!.wav charlie.wav check!.wav check.wav checking!.wav checking.wav clear!.wav clear.wav clik.wav command!.wav command.wav continue!.wav continue.wav control!.wav control.wav cover!.wav creeps!.wav creeps.wav damn!.wav damn.wav delta!.wav delta.wav down!.wav down.wav east!.wav east.wav echo!.wav echo.wav eightymeters.wav eliminate.wav everything.wav fall!.wav fiftymeters.wav fight!.wav fight.wav fire!.wav fire.wav five!.wav five.wav fivemeters.wav force!.wav force.wav formation!.wav formation.wav fortymeters.wav four!.wav four.wav foxtrot!.wav foxtrot.wav freeman!.wav freeman.wav get!.wav go!.wav go.wav god!.wav god.wav going!.wav going.wav got!.wav got.wav |
gr_alert1.wav gr_die1.wav gr_die2.wav gr_die3.wav gr_idle1.wav gr_idle2.wav gr_idle3.wav gr_loadtalk.wav gr_mgun1.wav gr_mgun2.wav gr_mgun3.wav gr_pain1.wav r_pain2.wav gr_pain3.wav gr_pain4.wav Sgr_pain5.wav gr_reload1.wav gr_step1.wav gr_step2.wav gr_step3.wav gr_step4.wav grenade!.wav guard!.wav guard.wav have!.wav have.wav he!.wav heavy!.wav heavy.wav hell!.wav hell.wav here!.wav here.wav hg_civvies.wav hg_sucks.wav hold!.wav hold.wav hole!.wav hole.wav hostiles!.wav hostiles.wav hot!.wav hot.wav hundredmeters.wav i!.wav i.wav in!.wav in.wav is!.wav is.wav kick!.wav lay!.wav left!.wav left.wav lets!.wav lets.wav level!.wav level.wav lookout!.wav lookout.wav maintain!.wav maintain.wav mission!.wav mission.wav mister!.wav mister.wav mother!.wav move!.wav move.wav movement!.wav movement.wav moves!.wav moves.wav my!.wav my.wav need!.wav negative!.wav negative.wav neutralize!.wav neutralized!.wav niner!.wav niner.wav no!.wav no.wav north!.wav north.wav nothing!.wav nothing.wav objective!.wav objective.wav of!.wav of.wav oh!.wav ok!.wav ok.wav one!.wav one.wav onefiftymeters.wav orders!.wav orders.wav our!.wav out!.wav out.wav over!.wav over.wav patrol!.wav patrol.wav people!.wav people.wav position!.wav |
position.wav post!.wav post.wav private!.wav private.wav quiet!.wav quiet.wav radio!.wav radio.wav recon!.wav recon.wav request!.wav right!.wav right.wav roger!.wav roger.wav sector!.wav sector.wav secure!.wav secure.wav seventymeters.wav shit!.wav shit.wav shot!.wav shot.wav sign!.wav sign.wav signs!.wav signs.wav silence!.wav silence.wav sir!.wav sir.wav six!.wav six.wav sixtymeters.wav some!.wav some.wav something!.wav something.wav south!.wav south.wav squad!.wav squad.wav stay!.wav stay.wav suppressing!.wav sweep!.wav sweep.wav take!.wav tango!.wav tango.wav target!.wav target.wav team!.wav team.wav tenmeters.wav that!.wav that.wav the!.wav the.wav there!.wav there.wav these!.wav these.wav thirtymeters.wav this!.wav this.wav those!.wav those.wav three!.wav three.wav tight!.wav tight.wav twentymeters.wav two!.wav two.wav twohundredmeters.wav uhh.wav under!.wav up!.wav up.wav we!.wav we.wav weapons!.wav weapons.wav weird!.wav weird.wav west!.wav west.wav we've!.wav we've.wav will!.wav yeah!.wav yeah.wav yes!.wav yes.wav yessir!.wav yessir.wav you!.wav your!.wav your.wav zero!.wav zero.wav zone!.wav zone.wav zulu!.wav zulu.wav |
tr_ba_lightson.wav tr_ba_unuse.wav tr_ba_use.wav tr_holo_3jumps.wav tr_holo_breakbox.wav tr_holo_breath.wav tr_holo_button.wav tr_holo_charger.wav tr_holo_commencing.wav tr_holo_congrats.wav tr_holo_done.wav tr_holo_drown.wav tr_holo_duck.wav tr_holo_fallshort.wav tr_holo_fantastic.wav tr_holo_flashlight.wav tr_holo_greatwork.wav tr_holo_grenade.wav tr_holo_hitall.wav tr_holo_injury.wav tr_holo_intro.wav tr_holo_jduck.wav tr_holo_jump.wav tr_holo_jumpdown.wav tr_holo_jumpgap.wav |
tr_holo_keeptrying.wav tr_holo_ladder.wav tr_holo_leadguard.wav tr_holo_lightoff.wav tr_holo_longjump.wav tr_holo_medkit.wav tr_holo_move.wav tr_holo_nicejob.wav tr_holo_pipeduck.wav tr_holo_pullbox.wav tr_holo_pushbox.wav tr_holo_radiation.wav tr_holo_retry.wav tr_holo_runstart.wav tr_holo_spinbridge.wav tr_holo_startlift.wav tr_holo_steam.wav tr_holo_target.wav tr_holo_tryagain.wav tr_holo_usetrain.wav tr_sci_goodwork.wav tr_sci_hardlynoticed.wav tr_sci_nextstation.wav tr_sci_unuse.wav tr_sci_use.wav |
ag_buzz1.wav ag_buzz2.wav ag_buzz3.wav ag_hornethit1.wav ag_hornethit2.wav ag_hornethit3.wav |
he_alert1.wav he_alert2.wav he_alert3.wav he_attack1.wav he_attack2.wav he_attack3.wav he_blast1.wav he_blast2.wav he_blast3.wav he_die1.wav he_die2.wav he_die3.wav he_hunt1.wav |
he_hunt2.wav he_hunt3.wav he_hunt4.wav he_idle1.wav he_idle2.wav he_idle3.wav he_idle4.wav he_pain1.wav he_pain2.wav he_pain3.wav he_pain4.wav he_pain5.wav |
ichy_alert1.wav ichy_alert2.wav ichy_alert3.wav ichy_attack1.wav ichy_attack2.wav ichy_bite1.wav ichy_bite2.wav ichy_die1.wav ichy_die2.wav ichy_die3.wav |
ichy_die4.wav ichy_idle1.wav ichy_idle2.wav ichy_idle3.wav ichy_idle4.wav ichy_pain1.wav ichy_pain2.wav ichy_pain3.wav ichy_pain5.wav |
9mmclip1.wav 9mmclip2.wav airtank1.wav ammopickup1.wav ammopickup2.wav clipinsert1.wav cliprelease1.wav flashlight1.wav guncock1.wav gunpickup1.wav gunpickup2.wav gunpickup3.wav |
gunpickup4.wav medcharge4.wav medshot4.wav medshot5.wav medshotno1.wav smallmedkit1.wav smallmedkit2.wav suitcharge1.wav suitchargeno1.wav suitchargeok1.wav weapondrop1.wav |
leech_alert1.wav leech_alert2.wav leech_bite1.wav leech_bite2.wav leech_bite3.wav |
nil_alone.wav nil_comes.wav nil_deceive.wav nil_die.wav nil_done.wav nil_freeman.wav nil_last.wav nil_man_notman.wav |
nil_now_die.wav nil_slaves.wav nil_thelast.wav nil_thetruth.wav nil_thieves.wav nil_win.wav |
bigmove1.wav bigmove2.wav bigstop1.wav bigstop2.wav elevbell1.wav elevmove1.wav elevmove2.wav elevmove3.wav freightmove1.wav freightmove2.wav freightstop1.wav heavymove1.wav heavystop1.wav heavystop2.wav platmove1.wav platstop1.wav rackmove1.wav rackstop1.wav |
railmove1.wav railstop1.wav squeekmove1.wav squeekstop1.wav talkmove1.wav talkmove2.wav talkstop1.wav train_use1.wav train1.wav train2.wav ttrain_brake1.wav ttrain_start1.wav ttrain1.wav ttrain2.wav ttrain3.wav ttrain4.wav ttrain6.wav ttrain7.wav |
breathe1.wav geiger1.wav geiger2.wav geiger3.wav geiger4.wav geiger5.wav geiger6.wav heartbeat1.wav pl_dirt1.wav pl_dirt2.wav pl_dirt3.wav pl_dirt4.wav pl_duct1.wav pl_duct2.wav pl_duct3.wav pl_duct4.wav pl_fallpain1.wav pl_fallpain2.wav pl_fallpain3.wav pl_grate1.wav pl_grate2.wav pl_grate3.wav pl_grate4.wav pl_jump1.wav pl_jump2.wav pl_jumpland2.wav pl_ladder1.wav pl_ladder2.wav pl_ladder3.wav pl_ladder4.wav pl_metal1.wav pl_metal2.wav |
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x_pain1.wav x_pain2.wav x_pain3.wav x_recharge1.wav x_recharge2.wav x_recharge3.wav x_shoot1.wav x_teleattack1.wav |
claw_miss1.wav claw_miss2.wav claw_strike1.wav claw_strike2.wav claw_strike3.wav zo_alert10.wav zo_alert20.wav zo_alert30.wav |
zo_attack1.wav zo_attack2.wav zo_idle1.wav zo_idle2.wav zo_idle3.wav zo_idle4.wav zo_pain1.wav zo_pain2.wav |
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