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AScript News
2 new plugins plus a fixed one
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06.12.2005
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Thank god, something new today. At last...
I got two new plugins and a fixed one for you:
New:
Fixed:
That's it for this time. Have fun! |
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-[ Black Knight ]-
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Admin Mod wants YOU!
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04.10.2005
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We get a lot of questions whether we want to port Admin Mod to the Source engine. Actually, we do, but we have a lack in programmers as you might have noticed from Florian's news item down there. ;) So, we are looking for people wanting to help us by contributing. (We are not looking for new AM team members though. We need people who actually do something. =) Depending on your contributions to the project and your behavior you may become part of the AM team automatically over time.)
So, whom exactly do we look for?
- First and foremost for people who will port Admin Mod to the Source Engine.
- In addition to that for people who want to help improve Admin Mod's functions (HL1 and Source). (We have a big wishlist already.)
And of course, we are looking for reliable people who are willing to work as part of a development team. (Be prepared for a lot of discussions!)
Before you say that you like to contribute, let me point out that we don't want another AMX Mod. Nothing against this mod, but Admin Mod's main purpose was always the administration of the server and not changing the gameplay. Furthermore, we have a vision. AM for Source should use the same plugins like for HL1. The core might differ a lot, but the scripting interface should be the same for both.
Ok, you still feel you like to contribute? Add yourself to the developer mailing list. And it would be nice, if you could write a short mail introducing yourself, your skills and maybe also your ideas. The next days I'd like to discuss the wishlist on this list. If it is accepted, it will be published, so everybody can choose a topic he/she would like to work on.
And in other news, Sir Drink a lot joined the team some time ago. You might know him from the forums and his plugins. He is now responsible for the standard plugins and did a lot of work on them already. A bugfix for plugin_CS has been already published in the Ascript news.
It could be that the next Admin Mod release is mainly about updated plugins. We'll see.
Last but not least, I would like to thank Florian for all the work he put into the project. Where would we be without him. :) |
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-[ Black Knight ]-
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Hey there! Yes, you! Say, what brings you to this lonely part of the Web? It's been awfully quiet around here for some time now, hasn't it? Yup, I can almost see the virtual tumbleweed blowing by. No no, you're really at *Admin* Mod, alright. ;) Why has it been so silent, you ask? Oh. Good question.
Not an easy one to answer, I'm afraid. We asked you guys whether Admin Mod should be ported to the HL2 Source Engine and most voted 'yes'. Actually, we had planned to make Admin Mod for Source even before doing that poll. We were excited to get to see the new engine and plugin interface and what possibilities it would bring us. The Source Engine and its environment (SDK, libs) is a bit more demanding than the old HL1 engine was, so I got busy upgrading my boxen with larger harddrives and new OS versions and started coding. And then... stalled.
I'm going to spare you with the details but the end result of the process that followed was the decision that I couldn't keep working on Admin Mod anymore the way I did before. As much as I would have loved to take this great project to the next level, I am not in the position to dedicate my time and resources to it in the way it would be needed. Which means that I had to step down and take a backseat for a while.
Considering that I was the only one working on the code and doing most of the administrative stuff, that left Admin Mod in a rather unfortunate position as there was no one working on it anymore. But fortunately David (aka. Wraith,) and Falko (aka BlackKnight) agreed to step in and oversee things from now on.
The two have taken it upon themselves to get things rolling here again, so you'll probably hear more from them in the future. I'm sorry for the hold-up. I wish them the best of luck and hope that we'll have something new for you within a reasonable amount of time now. And that we can do it without coloured charts. =) |
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-[ florian ]-
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Some updates, especially plugin_CS
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08.09.2005
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At last, I took the time to upload updates to some plugins.
As you might have noticed, the commands admin_t/admin_ct weren't working anymore since one of the recent steam updates. Sir Drink a lot had changed the related code anyway. So, we can provide an updated version of plugin_CS. Get it here:
plugin_CS
Furthermore I got updates to two custom plugins.
First of all, Sir Drink a lot updated plugin_sank_sounds. The punish command for overusing the sound plugin was not working correctly and he increased the maximum keywords to 200.
Secondly, I got an update to plugin_teleport from Bahrmanou. One can now allow teleport per user, add a delay between "posme", use shortcuts for chat use, use default, if no possound.cfg is present, use an info function and en/disable per map teleport.
Last but not least, I updated the documentation to plugin_bk_cron.
That's it! Have fun. |
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-[ Black Knight ]-
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Email working again
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26.05.2005
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We had some trouble with emails to adminmod.org during the last weeks. The email server was moved to another machine but no one noticed that the DNS MX entries didn't get updated. That is resolved now and email is working again. So should you have tried to send us an email and it bounced you may want to resend it again now. |
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-[ florian ]-
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I had to make a small update for the plugin bk_res. Sorry for the mistake... :-)
The problem was that you were able to work with the plugin fine from the server console, but in the client console you ran into access level problems which are solved now. Sorry, I just tested in the server console (too lazy to login).
The update can be found in the plugins section as usual. |
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-[ Black Knight ]-
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Late, late, late...
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11.04.2005
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Well, well, well... Sorry Footy, almost forgot your submission. Ok guys, here you get 2 new plugins and an updated one. And guess what, I wrote one of them. Cannot remember, when I wrote the last one...
New plugins:
plugin_bk_res
Valve included a method of downloading files apart of the map file. This was developed, so wad files or other map specific files could be downloaded from the server to the client at mapchange.
Due to it's purpose res files are completely map specific which means that there is no default res file which is valid for all maps.
A lot of plugins for admin mod or other metamod plugins use custom sounds. These should be downloaded on every map. So you had to edit ALL res files which is a heck of a work, especially if you have a lot of maps. Installation of plugins which use custom files is therefore extremely time-consuming.
The idea was to create a plugin, which creates those res files automatically.
Features:
- Creates res files
- Includes map specific files in the res file (needed on a specific map)
- Includes globally used files in the res file (needed on all maps)
- Includes files passed from plugins in the res file (needed on all maps)
2. plugin_stopreconnect
This plugin stops players from constantly disconnecting, and reconnecting.
admin_reconnect <on/off>
this turns the reconnection plugin on or off.
Updated:
plugin_record (Track chat and admin command usage)
Some commands were missing and are now included
Have fun!
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-[ Black Knight ]-
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2 brand new plugins
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30.01.2005
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Well, I got 2 brand new plugins via the plugin email account, which you might find interesting.
1. plugin_frag
I had the admin plugin for 1 hour before deciding to write my own plugin and was done by the next day.
Really basic plugin just to display the amount of kills you have made.
Main features:
Display frags value for user (bind to a shortcut key to save clicking tab in the middle of a round)
2. plugin_mintolive
This plugin will allow you to limit to amount of minutes non-members can play on your server per day. This script is extremely useful to not kill a server 100% by just making it members only.
Thx guys for making them.
And for the rest: Have fun!
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-[ Black Knight ]-
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Emptied email account
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20.01.2005
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At last I could find some time adding some more plugins. This is the rest from our plugin email account and some pretty new ones. There are some more updates to some plugins, which I haven't added, but some could be obsolete.
So what comes next apart of the updates? There are some plugins sites on the net, from which I haven't added all plugins, there is our forum and of course I have to work on my own plugins as well. So, you see, there will be much more added.
And btw, please send us your plugins.
New:
Updated:
That's it for this time. Have fun!
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-[ Black Knight ]-
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